Design Patterns That Every Software Developer Must Know
These tried-and-tested solutions make programming efficient.
If you have been working in a software company or learning software development, you might have heard about design patterns. Well, design patterns are nothing but trial and error methods that software developers have tried over the years to solve a common set of problems.
An ideal definition would be,
“Design Patterns are sets of standardized practices that represent the solutions given by the developer community to general object-oriented problems faced in everyday tasks during software development.”
Gang of Four (GoF)
It was in the year 1994 when computers were becoming a thing and newer programming languages were created, a group of four authors published an iconic computer book titled, Design Patterns — Elements of Reusable Object-Oriented Software. The book became a bestseller and left quite a mark on object-oriented programming enthusiasts. These four authors, Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, have earned them a moniker, Gang of Four (GoF).
The book was originally written in C++ context, but it is still relevant for all object-oriented programming languages. In fact, it is still…